Josh Foreman
Art / Design / Worldbuilding
Seattle, United States

Summary

Lead designer, artist, and lead with over 25 years of experience. Most valuable skill: discovering consensus on a team, articulating a vision based on that, and driving toward that shared vision.

SKILLS
• Level design
• System design
• Team coordination
• Game design and documentation
• Level art
• Writing & speaking
• Narrative design
• Teaching
• Sculpting & modeling (Zbrush, Maya)

EXPERIENCE

2023-CURRENT
SENIOR LEVEL DESIGNER NETFLIX

2020 -2023
LEAD DESIGNER MYTHICAL GAMES
• Creating system, level and tool design documentation on Blankos Block Party.
• Directing and overseeing internal and external design and art contribution.
• Community outreach and teaching.
• Data driven live service UGC editing.

2019 - 2020
SENIOR LEVEL DESIGNER MOON STUDIOS GMBH
• Creating Level design, enemy placement, and scrips for Ori and the Will of the Wisps.

2003 - 2019
COORDINATOR, LEVEL DESIGNER, ARTIST & MORE ARENANET
• Created both level design and art for all the Guild Wars games. (11 million units sold)
• Originated the concept of jumping puzzles in Guild Wars 2 (and the MMO genre in general) and created comprehensive designs for them, including level design, narrative/dialog, and metrics.
• Acted as team lead for the Living World initiative, tasked with player retention by creating a regular cadence of new narrative content. I accomplished this by casting a vision and strategy as well as coordinating with all studio disciplines to acquire the necessary resources.
• Originated and acted as game director for the award winning Super Adventure Box game in Guild Wars 2. Created the narrative script, level design and progression systems.
• Represented the studio as a developer at E3, GDC, PAX, other public events, live streams,
and interviews; specializing in personal interaction with fans.
• Contributed design and art perspectives during game engine and other tools development.

2006 – CURRENT
OWNER, WRITER, PRODUCER & MORE BREATH OF LIFE DEVELOPMENT
• Founded a development studio that creates a wide range of content such as a tutorial YouTube Channel (19k subs) and novels set in a universe I’ve been world-building. https://www.amazon.com/Scarred-King-Exile-Tales-Talifar/dp/1942926030
My ‘Sculpey 101’ tutorial series has a combined half-million views.
https://www.youtube.com/watch?v=WlPYWe2bGUo
• Taught game design and art in various venues, including DigiPen and the popular Extra Credits YouTube channel.
• Digipen: https://www.youtube.com/watch?v=d2Xpwuc5FLo
• Extra Credits: https://www.youtube.com/watch?v=P3iL9iwmhuQ Combined 250k views
• Wrote several long-form game design blogs that have been featured on Gamasutra.
http://www.gamasutra.com/blogs/JoshForeman/20140327/214005/Can_FTP_have_paytoprogress_without_pay_walls.php
http://www.gamasutra.com/blogs/JoshForeman/20100809/5728/Story_Transplantation__Part_1.php

1998 – 2003
ART LEAD & DESIGNER OUTRAGE GAMES
• Performed texture and model work for Descent 3.
• For Descent 3: Mercenary, created Level 3 which was praised by
critics as the best level in the game.
• Designed the layout, objectives, robots, scripted scenarios, and cutscenes.
• Created all the level textures, animating objects, and many of the scripts.
• Co-created the game proposal for Rubu Tribe, which Interplay then selected for funding.
• Worked as the primary designer and art conceptualist at the beginning of the project.
• Generated documents of every variety, from technical and level specs to creature, powerup, and character lists.
• Led a team of 10 artists, level designers and animators for two years, generating schedules, coordinating with the other departments, interviewing and hiring, and performing a myriad of other duties.
• Evangelized our game at E3, traveled to various publishers to pitch it when Interplay closed, and did the voice-over for a video walk-through.
• Worked on Alter Echo and Red Faction 2 in every area of game art and design including texture, object, animation, characters, scripting, level design/art, FX, etc.

ADDITIONAL EXPERIENCE
Artist, Writer, Designer VIAGRAFIX, SIERRA, HUMONGOUS, VISIOGENISIS, DILLON WORKS!

EDUCATION
AA IN INDUSTRIAL DESIGN TECHNOLOGY, ART INSTITUTE OF SEATTLE
GAME BIBLIOGRAPHY

GAMEOGRAPHY
Ori and the Will of the Wisps 2020 Moon Studios
Guild Wars 2: Heart of Thorns 2015 ArenaNet PC
Guild Wars 2: Super Adventure Box 2012 ArenaNet PC
Guild Wars 2: 2012 ArenaNet PC
Guild Wars: Eye of the North 2007 ArenaNet PC
Guild Wars/Factions/Nightfall 2005 ArenaNet PC
Alter Echo 2003 Outrage/THQ PS2, Xbox
Red Faction 2 2003 Outrage/THQ PS2, Xbox, PC
Rubu Tribe Unreleased Outrage/Interplay PS2, Xbox
Descent 3/Mercenary 1999 Outrage/Interplay PC
Unnamed Lord Of The Rings Game Unreleased Synergistic/Sierra PC
Big Thinkers – First Grade/Kindergarten 1997 Humongous PC
Unfinished FMV Game Unreleased Dillon Works! PC

Skills

Digital SculptingLevel DesignLeadershipWorld BuildingPublic SpeakingWritingTraditional Sculpting

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity