A variety of documents, videos and images created throughout my career that demonstrate my level design methodology.
Here I explain the premise of Super Adventure Box, a game I directed and did level design for
This playthrough of a level I made demonstrates my design sensibilities
Here I speak about designing the main city in Guild Wars 2.
Here I wax poetic about level design and art in Tomb Raider
A lecture about the intersection of art and design at DigiPen
Playthrough of a level I designed, built and textured for Descent 3 Mercenary (1999)
Talking about the level design and environmental story telling of Guild Wars 2